What I Care About

I am interested in the space where systems, interaction, and human behavior meet: how a rule changes what someone chooses, how a constraint creates meaning, and how an experience can stay engaging without becoming overwhelming.

My work includes a shipped cross-platform social music app, a shipped Android idle game, narrative game development, and focused prototypes exploring progression, combat, resources, and player choice.

Games and apps are different forms, but I approach them with the same question: what should this experience help someone understand, feel, choose, or return to?

How I Work

These are the principles that show up whether I am tuning a game economy or shaping a mobile app flow.

Experience before complexity

A feature is only useful if people understand it and it improves the experience.

Behavior is part of the design

Rules, incentives, friction, and feedback all influence what players and users choose to do.

Constraints create direction

Limiting scope or available actions can make decisions clearer and more meaningful.

Iteration is the work

I enjoy building an idea, finding where it breaks down, gathering feedback, and refining it until it feels intuitive.

Shipping changes the questions

A public product introduces technical, platform, privacy, and support realities that static concepts never reveal.

Systems should serve people

I like systems that create interesting behavior without burying the person using them.

Current and Recent Work

Unity Mobile Game Shipped - Android

Cult of Coin

A satirical idle game where I designed progression, prestige, economy balance, implementation, testing, and release.

Read Case Study
Cult of Coin logo

Tools and Working Knowledge

Tools are secondary to the design, but these are the ones represented in my work.

Games

  • Unity
  • RPG Maker MZ
  • Progression, economy, and encounter design

Mobile Products

  • Expo / React Native
  • Firebase
  • App Store Connect and Google Play Console workflows

Product Thinking

  • User flows and feature definition
  • Mobile UX and interaction design
  • Social and notification systems

Shipping

  • Testing and iteration
  • Privacy, terms, and data-deletion support pages
  • Release copy and product maintenance

What I am looking for

I am open to roles in game design, systems design, game UX, product design, and mobile UX, especially on teams where I can help shape an experience from early concept through implementation and iteration.