Song of the Day
A social music app built around one intentional daily post. It is my current flagship example of product design, mobile UX, and independent release work.
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I am Stephen "Skows" Kowalski, an independent designer and developer who creates games and mobile apps from concept through release.
I am interested in the space where systems, interaction, and human behavior meet: how a rule changes what someone chooses, how a constraint creates meaning, and how an experience can stay engaging without becoming overwhelming.
My work includes a shipped cross-platform social music app, a shipped Android idle game, narrative game development, and focused prototypes exploring progression, combat, resources, and player choice.
Games and apps are different forms, but I approach them with the same question: what should this experience help someone understand, feel, choose, or return to?
These are the principles that show up whether I am tuning a game economy or shaping a mobile app flow.
A feature is only useful if people understand it and it improves the experience.
Rules, incentives, friction, and feedback all influence what players and users choose to do.
Limiting scope or available actions can make decisions clearer and more meaningful.
I enjoy building an idea, finding where it breaks down, gathering feedback, and refining it until it feels intuitive.
A public product introduces technical, platform, privacy, and support realities that static concepts never reveal.
I like systems that create interesting behavior without burying the person using them.
A social music app built around one intentional daily post. It is my current flagship example of product design, mobile UX, and independent release work.
Read Case Study
A satirical idle game where I designed progression, prestige, economy balance, implementation, testing, and release.
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Tools are secondary to the design, but these are the ones represented in my work.
I am open to roles in game design, systems design, game UX, product design, and mobile UX, especially on teams where I can help shape an experience from early concept through implementation and iteration.