Shipped Work

Finished products are the clearest evidence of execution, so they come first.

Unity Mobile Game Shipped - Android

Cult of Coin

Solo Designer & Developer

A casual idle game built in Unity that plays with prestige systems, compulsion loops, and the illusion of choice inside efficient economies.

Game Design Systems Design Economy Balance Unity
Cult of Coin logo

In Development & Paused Work

Larger work that shows design direction and process, labeled clearly when it is not an actively shipped product.

Narrative JRPG On Pause

Past the End

Designer, Systems Designer, Narrative Designer

A narrative JRPG built around handcrafted encounters, exploration-driven progression, and a world that reacts to side-story completion.

JRPG Narrative Systems Encounter Design
Past the End logo

Prototypes and Experiments

Scoped experiments built to test combat formats, resource pressure, party composition, and mobile-friendly game structure.

Mobile JRPG Prototype Prototype

Trailflip

A mobile-first resource management JRPG prototype where players manage three core supplies and make choice-driven progress along a trail.

Resource Management Mobile JRPG Combat
View Project
Trailflip logo
Unity Combat Prototype Prototype

Emberrun

An early Unity prototype exploring team-based card combat, character synergies, and deckbuilding driven by party composition.

Deckbuilding Team Synergy Unity
View Project
Emberrun logo

Collaborations

Supporting contributions where the work was shared with other creators or teams.

Collaboration External Link

Chronicles of Ultiria

Co-creator contribution focused on game design, map design, and light narrative support.

Game Design Map Design Narrative Support
View on Steam
Chronicles of Ultiria cover art
Collaboration External Link

To Me From

Credited contribution focused on game design.

Game Design
View on itch.io
To Me From cover art