Gameplay Designer

I design games where mechanics create meaning, systems shape behavior, and player experience drives every decision.

What I Do

Designing player-first experiences where systems serve the game, not the other way around.

🎮

Gameplay Design

Core loops, encounters, combat, progression—the moment-to-moment experience that makes a game feel right. This is what I do first.

⚙️

Systems Design

Economies, prestige mechanics, multiplier stacking, long-term balance. Building systems that scale without breaking.

🧠

Player Experience

How players feel, what they understand, why they keep playing. Designing the experience from the player's perspective.

Featured Projects

A selection of released titles, in-progress products, and design-forward projects. Each includes a deep dive into process, systems, and intent.

Mobile App

Song of the Day

A low-pressure social music app built around a single daily ritual. Designed for calm connection, reflection, and scalable social systems.

Mobile UX Social Systems Scalable
Song of the Day logo
Unity Game

Cult of Coin

A satirical idle game exploring progression systems, compulsion loops, and how player agency can fade within scalable economies.

Unity Systems Design Idle
Cult of Coin logo
Narrative JRPG

Past the End

A systems-driven narrative JRPG with handcrafted encounters, exploration-based progression, and philosophy expressed through play.

Narrative Encounter Design JRPG
Past the End logo

Let’s build something intentional

I’m interested in gameplay design roles, systems-focused teams, and collaborations where mechanics and meaning go hand in hand.

Get in Touch