Past the End
A story-driven 2D Adventure RPG with handcrafted battles, dense exploration, and side quests that leave permanent marks on the world.
The current Chapter 1.5 build is a complete opening arc for a larger project that is currently on pause.
How It Works
Handcrafted Battles
No random encounters, no filler. Every battle is authored by hand with its own enemy composition, gimmick, and story purpose.
Explore to Grow
There is no traditional leveling grind. Progress comes from finding Power Tabs, equipment, spellbooks, and side-story rewards.
A World That Remembers
Side quests do not rewrite the main story, but they change dialogue, spaces, and how the world feels when you return.
Screenshots
About the Game
Past the End is a narrative 2D Adventure RPG about what you can change in a world where not everything can be changed.
You play as Sam, a young woman traveling with her companions to find four elemental crystals and seal the Void, hoping to stop the Crimson Decay that is slowly consuming her mother. On the surface, it looks like a classic late-SNES / GBA-style adventure, but it is built around dense maps, authored encounters, and systems that reward curiosity over grinding.
The current release includes the full first chapter and the first half of Chapter 2 from a planned four-chapter story plus a post-game epilogue. The larger project is currently on pause, but this slice stands as a finished, tightly designed opening experience.
Play the Opening Arc
Try the Chapter 1.5 release of Past the End on itch.io, or read the case study for a deeper look at the design work behind it.
