Song of the Day
A low-pressure social music app built around a single daily ritual. Designed for calm connection, reflection, and scalable social systems.
I design games where mechanics create meaning, systems shape behavior, and player experience drives every decision.
Designing player-first experiences where systems serve the game, not the other way around.
Core loops, encounters, combat, progression—the moment-to-moment experience that makes a game feel right. This is what I do first.
Economies, prestige mechanics, multiplier stacking, long-term balance. Building systems that scale without breaking.
How players feel, what they understand, why they keep playing. Designing the experience from the player's perspective.
A selection of released titles, in-progress products, and design-forward projects. Each includes a deep dive into process, systems, and intent.
A low-pressure social music app built around a single daily ritual. Designed for calm connection, reflection, and scalable social systems.
A satirical idle game exploring progression systems, compulsion loops, and how player agency can fade within scalable economies.
A systems-driven narrative JRPG with handcrafted encounters, exploration-based progression, and philosophy expressed through play.
I’m interested in gameplay design roles, systems-focused teams, and collaborations where mechanics and meaning go hand in hand.
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