Song of the Day
Solo Designer & Developer
A low-pressure social music app built around one intentional daily post. I designed and developed the product from concept through release on iOS and Android.
Stephen "Skows" Kowalski - Designer & Developer
I create intuitive, systems-driven experiences, from progression-focused games to social mobile products, and carry them from early concept through implementation, iteration, and release.
The clearest proof of how I think, build, and ship: a cross-platform social music app and an Android idle game.
Solo Designer & Developer
A low-pressure social music app built around one intentional daily post. I designed and developed the product from concept through release on iOS and Android.
Solo Designer & Developer
A satirical mobile idle game exploring progression, prestige, and the behavior created by long-term economic systems.
Smaller slices, prototypes, and ongoing projects that show how I explore progression, combat, resource pressure, and narrative systems.
A systems-driven narrative JRPG with handcrafted encounters, exploration-based progression, and philosophy expressed through play.
Games and apps are different forms, but the design questions often rhyme: what should someone understand, feel, choose, and return to?
I define what the player or user should understand, feel, and accomplish before deciding how the system should work.
Progression, constraints, incentives, and interaction rules all shape what people choose to do. I design those relationships intentionally.
I prototype ideas, find friction through use and feedback, and keep iterating until the experience feels clear and cohesive.
Public releases add constraints that prototypes never reveal: stores, support, privacy, performance, onboarding, and long-term maintenance.
Working areas I keep returning to across games, apps, and prototypes.
I am open to opportunities in game design, systems design, UX, product design, and multidisciplinary indie development.